![]() ![]() However, you break out of containment and begin the task of try to escape the building. In Carrion you play as an amorphous biomass called ‘The Monster’ who has been captured by scientists and is being held in a research facility. Originally released for all the other systems in 2020, PS4 owners have had to wait over a year to get their hands on it. It comes to us from Devolver Games and was coded by Polish developers Phobia Game Studio. It’s not without its problems, but Carrion presents something fun and engaging despite its cumbersome nature.Novemin PS4 / Reviews tagged 2d / carrion / horror / Pixel art / retro / the thing by RichieĬarrion is a 2D Metroidvania style title with a fun reverse horror/sci-fi theme. While the sound work lacks equal energy, the visual side of Carrion vivifies pixelated gore wonderfully, making destruction and mayhem feel oh so good. Your creature is clunky when at full size, creating some navigational issues, and navigating is made unnecessarily difficult without a map. A Fun, Flawed Romp of DestructionĬarrion creates a fun take on the Metroidvania formula by putting you in the driver’s seat of a monster fighting humans. Once I make contact, I have no problems pulling the levers, but getting contact in high-octane situations is just frustrating. When I don’t stand still, I reach for a lever several times before I grab a hold of it. Often, I have to be at a complete stop before I could fully control where my arm went. ![]() This especially affects when you navigate through narrow tunnels, and you must feel your way around a bunch before your creature responds the way you want it to.Ī similar issue comes with the limitations of the controller/coding for a controller when it comes to using R2 to grab levers and other interactable objects. With such a big, amalgamated body, there’s no clear center, forcing you to use your abilities several times unsuccessfully while you line up your ability. The big one (sorry) comes from where the “center” of your creature is, the point where your abilities and actions center from. Other issues stem from the size of your creature. At the same time, if it has the kind of know-how to break out of containment, control humans, and manipulate computer systems, I can only imagine that it has the capacity to remember floor layouts. There’s believability in not having a map, since you’re a creature that has to figure out how to get out. Unfortunately, not having a map makes backtracking in the game’s labyrinthine maps a hefty challenge. Size Is EverythingĪs you can probably guess, the mention of strategic decision-making implies that Carrion is a Metroidvania, and it is. These pools aren’t always available, so you need to strategize how you use them in order to pass some obstacles. This allows you to switch back and forth between body sizes in order to continue exploring with your different abilities. To add strategy to this part of the game, Carrion allows you to deposit parts of your frame at random water pools. When half size, you use an arm to reach for different objects to interact with, live levers and sentries. When at maximum size, you can smash through obstacles and attack enemies with charged attacks. This makes the health bar at the top of the screen mostly redundant, but the bar still comes in handy as a concrete indicator of what abilities your creature has available. When you take damage, parts of your body fall off until you run out of body. With the increase in health comes a larger frame, directly indicating how much life you can spare. ![]() Creeping Through the BaseĪs you navigate the map, you find other test subjects that you assimilate into your system, granting you new abilities and more health. ![]() This does allow the visuals to stay front and center, but they don’t give the aesthetic that gory punch it truly needs. It still gets the job done, of course, accentuating the visuals a little further, but it just doesn’t have that same… chunkiness, for a lack of a better word, when things on-screen get crazy. The sounds of the game don’t quite match up to the visual presentation of Carrion, since it maintains that older-grade sound effect level throughout. ![]()
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